Depression has been hitting me hard lately, so no 50,000 words this year. I've decided to take the advice of one of my favorite writing YouTube channels and aim for 25,000 instead. It's a lot more manageable, but I'm feeling a little guilty about it, just like I felt guilty about quitting my job after one month even though it was too physically demanding. College is on hold until in-person classes come back, so I don't even have that to focus on.
igenlode: The pirate sloop 'Horizon' from "Treasures of the Indies" (Default)

From: [personal profile] igenlode


I have zero intention of ever attempting either 50,000 or 25,0000 words in a month; aiming for a minimum of a hundred words or so in a day on a work in progress is enough stress, and as the years go by my average speed only seems to go down. And the idea of deliberately setting yourself free by allowing yourself to write badly provided that you write large amounts is completely alien to someone who goes back and micro-edits Facebook posts ;-p

(It's past eleven pm, and I haven't made any written progress today; that's quite enough guilt added to all the other things I haven't done...)
igenlode: The pirate sloop 'Horizon' from "Treasures of the Indies" (Default)

From: [personal profile] igenlode


I'm reluctant to do so, because I've inevitably given up on every past project I've ever talked about.

I think that's probably a good instinct -- in my observation there does seem to be a certain inverse relationship between talking about a project in theory and actually getting past the theoretical stage (also known as the risk of jinxing it)...

I don't generally worry what a story is *about* until I'm looking for a title, which is normally after it has been finished, or at least the main draft completed. When you know what actually takes place, then you can identify a theme -- and potentially rework the events to bring it out more, if needs be.

(Now that you mention it, I'm not sure I normally have more than two or three characters in a scene, either :-)

I usually let characterization build up by what a character says or does, and whatever fragments he lets slip about his past, rather than trying to create differentiated 'character-sheets' beforehand; perhaps it's a lazy way of doing it, but it's the way we learn about people in real life (which is why presenting a big info-dump with the introduction of every new character tends to feel very artificial), and the way that your audience will ultimately get their own sense of the character while they read the story.

I haven't abandoned the project--it holds too much personal meaning for me--but I'm feeling pretty discouraged, and wondering if it's simply beyond my current skill level.

Possibly, but you can always hold the concept in abeyance while you work on the skill level. (And maybe work Dallas back in!)

igenlode: The pirate sloop 'Horizon' from "Treasures of the Indies" (Default)

From: [personal profile] igenlode


I've been silly. This story has been about the hero's divided loyalties since the moment I got the idea; I just wasn't seeing the forest for the trees.

A-ha!

(It's always wonderful when something beautifully dawns on you...)

It's character voices and dialogue that trip me up, particularly when there are several different people having a conversation and I'm trying to make sure they don't all sound the same...

Well, the classic thing to do -- for radio drama, for instance, where it's a real problem -- is to give each character a different accent. Not in a Hagrid-type way, but a slightly stereotyped speech pattern ('now this character, he will be sounding Welsh, just a little').

Although if you're talking about a group of friends from a similar background, they probably *will* all sound similar; I certainly couldn't differentiate Merry and Pippin from the way that they speak, for instance, although they end up with different life experiences.
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